GPU Computing Websites
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Simon Andersen
// SANDERSEN.DEVSimon Andersen is a software engineer and game creator originally from Paris. He has lived in multiple locations including Seoul, Bergen, St Barthélemy island, Austin, and Tenerife island, and currently resides in Mainz, Germany, while frequently returning to Paris. He has worked at NVIDIA as a contributor to RAPIDS cuML, writing the TF-IDF implementation on GPU. Simon is also an independent game developer, having released the platformer game Pale Night on Steam and with an action roguelike game, Cosmos Survivors, coming soon. In his spare time, he enjoys dancing, gaming, and inline skating.